Micro Details
I was admiring our rifle model today and remembered a very neat trick Jeff figured out some time ago. If you look closely at the details on the rifle, you'll see it has been normal-mapped from geometry for larger details like screws and grooves. These macro-details were actually modeled into the high poly reference model, before they were baked into the normal-map for the low poly one.The rifle also has micro-details on it's surface, such as wood grain and grit on the metal. These details are not modeled into the high resolution reference, but are instead tileable normal-maps composited with the macro-detail normal map. What Jeff figured out was how to combine these two normal-maps into one, allowing artists to add fine details to surfaces without having to model every single scratch and dent.
Here is an example of a barrel. The barrel was first modeled as a high poly reference model, then as a low poly in-game model, and a macro-detail normal-map was generated. Then the low poly barrel was textured with a tileable wood grain normal-map. The wood grain normal-map was unwrapped to match the texture coordinates of the macro-detail map, and finally combined in Jeff's tool.
micro-detail normal-map, created from tileable normal-maps, and unwrapped to match the baked macro-detail normal-map
final, combined normal-mapThe combining process is not as easy as "adding" the two normals together, but it's not too bad either. It involves using one normal-map as a reference surface and marching over it pixel by pixel, peturbing each normal some more. It's a very handy tool, and if someone wants to know more about the algorithm, I can post it. I also haven't heard anyone else mention this technique before, perhaps we invented something new?


9 Comments:
Cool! This is what I wanted.
Could you e-mail me the equation between two pixels in two normal maps?
My e-mail address is...
rlawkdkrjp@yahoo.co.jp
Hi! I am doind a school project and i really need your help! Its with regards to maya modelling and i need help in rendering and applying textures to the models i have already created and i need a model of an insect!
Regards,
John
bigwalabig@yahoo.com
Hi! I am doind a school project and i really need your help! Its with regards to maya modelling and i need help in rendering and applying textures to the models i have already created and i need a model of an insect!
Regards,
John
bigwalabig@yahoo.com
nicely done! seems a bit vague on the details- but a very nice effect, I haven't heard of that one before-
Thanks
"Could you e-mail me the equation between two pixels in two normal maps?"
same here, please! :)
porkkanamies(-at-)yahoo.com
I'm very sorry guys, you didn't invent anything : this is simply detail normal maps, pretty much the same as detail diffuse maps.
I believe it's quite used in the game industry, anyway we use this at my company...
That looks really great when its done like that, anymore examples?
Very Nicely explained and it looks great like that.
That looks great and very well explained also.
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